This article seems closely linked to Bazerman’s genre
theories, since Waggoner explores a particular genre (videogames), and explores
the ways in which it organizes and shapes human activity, experience, and the
meanings we create. Waggoner seems to be saying that it is possible for us to
carry our virtual identities and experiences over into reality, and vice-versa.
In addition, he stresses the role-playing aspect of certain video games,
and how people often change their behavior in order to adapt to a certain
situation, or to adhere to the norms that are expected of them.
Waggoner’s article is engaging and interesting, and I found
it to be a good example of genre analysis. Rather than viewing the subjects of “videogames”
and “avatars” through a particular theoretical lens, Waggoner explores them
from various angles in order to gather an enriched understanding the
relationship between them and people. Also, Waggoner brings up some very cool
ideas about reality. Prior to this, we have discussed “reality” and “fantasy,”
but Waggoner explores the idea of “virtual reality” – which complicates the
question of what is really ‘real?’
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